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P2000 vs USP
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简介Counter-Strike often forces players to make a choice. Where to go on A or B? Buy a helmet or play a ...
Counter-Strike often forces players to make a choice. Where to go on A or B? Buy a helmet or play a round only with a bulletproof vest? Which weapon is better: P2000 or USP-S? In this article, we will try to figure out what is worth leaving in your loadout, and who should be put on the back burner.
In article you will find:
P2000 vs USP-S: A Detailed Comparison
The USP-S vs. P2000 battle is a story that has been going on since the days of CS:GO. Let’s compare the characteristics of these models. Let’s take into account their nominal indicators, game situations, and the community’s preferences in terms of their skill and rating.


Damage
The damage of both pistols at close and medium ranges is absolutely identical. Only the effective range of the P2000 is greater by two game meters. This means that there is a distance from which you will inflict slightly more damage from the P2000 than from the USP-S. This is a small, but still a plus.
Fire Rate, Precision and Recoil
The rate of fire of both candidates is the same and equals 352 rounds per minute. The accuracy is higher for the USP and its shooting accuracy is also higher. As for the recoil, the USP-S is in the lead by a minimal margin. This line is taken by the USP.
Ammo capacity and Model
The P2000 has a 13 round magazine and 52 in reserve, while the USP-S has only 12 in the magazine and 24 in reserve. In intensive shooting, 36 rounds may not be enough. The weapon model is smaller in the P2000, (unless you remove the silencer from the USP-S) this increases the chance of remaining undetected in some corner. In this section, the advantage is definitely in favor of the P2000.
Silencer
The silencer is what distinguishes the USP-S from its opponent. Despite the fact that the weapon model becomes longer and more noticeable, the silencer has its advantages. For example, quieter shooting and also the absence of tracers from bullets, which allows you to shoot more safely at smokey, reducing the risk of getting in response.
Other characteristics
Absolutely all other characteristics such as armor penetration, movement speed, reload time and reward for killing are absolutely the same.
As a result, we can see that the pistols are approximately equal in their nominal characteristics, perhaps with a small gap for the P2000 due to the larger number of rounds.
Which one should I choose then?
The choice depends only on your preferences. We advise beginners to use the P2000, as it forgives mistakes in thoughtless shooting due to the larger number of rounds. When you learn to shoot more accurately and aim with confidence, you can master the USP-S-C. Most professional players use the USP-S-C. After all, it is more accurate and requires more skill in shooting.
P2000 vs USP-S Skins
As for skins, USP-S clearly takes the lead here. The variety of skins here is simply off the charts, just look at Printstream or Kill Confirmed. This inequality in the number of skins is due to the low popularity of P2000, and the lower the popularity, the less demand for a good skin.

To Sum Up
The choice between P2000 and USP-S ultimately boils down to your playstyle and preferences. The P2000 offers more ammunition and a compact model, making it forgiving for beginners. On the other hand, the USP-S shines with its superior accuracy and silenced shots, favored by skilled players. While both pistols are balanced in performance, the USP-S dominates in skin variety, adding an aesthetic edge.
Explore more guides and tips on our blog to elevate your gameplay!
FAQ
Is the USP better than the P2000?Both pistols have equal characteristics with slight differences but its considered that USP-S is better than P2000
Why do pros use P2000?Pro players use P2000 because they find it more suitable for them personally. There is only a few pros that use P2000, among them device, karrigan, rain.
Is P2000 one shot headshot cs2?Yes, P2000 needs one bullet to kill an opponent without a helmet, but only if the distance is not longer than 24 in-game meters.
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